Sunday, December 20, 2009

The Land of Koz

Hey everybody (anybody?) My new portfolio website just went live! My good friend Dan Pratt built it for me and he did a kick ass job!

Land of Koz

Monday, December 14, 2009

Most people think Time is like a river...

On a roll! Another concept based off of Prince of Persia (the newest 360/PS3). I think there are definite things I can add to this. The concept is pretty vague in various spots. The main purpose of these exercises though is merely to have fun and not worry about the things that I normally have to address in a production environment.


The Concept:

Monday, November 30, 2009

New Newness!

Low Poly scene with hi-res textures (normal maps etc.)
The entire scene is 4k polys. That's less than one character on the current game I'm working on!




Saturday, November 28, 2009

Return to the Land of Koz

After a 3 year hiatus I am returning to the interwebs with my very own website courtesy of the insanely talented Dan Pratt.

He just sent me a progress shot and it is too cool not to share. So I figured I'd post it up here.

Wednesday, November 4, 2009

Woe to the Conquered...

Well, I'm not that satisfied with the finished result of this piece, but I wanted to "finish it" and move onto something new rather than just abandon it altogether. It's based off a concept from Legacy of Kain: Defiance.


Wednesday, October 28, 2009

Drawn to Life

Drawn to Life: The Next Chapter is in stores now! Go buy it! It's a great game for kids and lots of fun, you really can make some cool stuff with the drawing tool if you just have a little patience.

Anyway here is some of the stuff I worked on while on the project. Some of the textures were done by me, some were done by my co-workers Sandie, and Rachelle







Wednesday, October 21, 2009

Hello! Follow Me!

Some more practice, a homage to my favorite game series of all time, OddWorld. I used a concept from the art book, and just had fun, took some small liberties, but basically I just wanted to do some modeling... especially since I haven't modeled anything at work since March.