Sunday, November 28, 2010

Dominance War 5!

So I'm doing Dominance War again, and for the pre-main event the challenge is to model a mmo resolution character. So 3000 polygons is the limit.

This is what I came up with.

The wall and floor are not part of the character and thus exempt from the poly limit.

Monday, November 22, 2010

I'm bringing the pain-ya!

Like CASTLEVANIA!

So I played the newest Castlevania, Lords of Shadow. While it is not a perfect game by any means. I really enjoyed it. So much so that when I finished it I wanted to make my own Belmont character.
Now I'm also very much obsessed with iphone gaming. I love the ps-one retro look.

So take one and add the other, and I decided to make a iphone Castlevania character.

I originally was only going to make just the character, which quickly spiraled into the character plus a base, which became the character, plus a base, plus Medusa heads (woefully absent from the new game).

I had a lot of fun on this and it really allowed me to learn a lot. I practiced my painting skills which have woefully atrophied in the past year. I keep the main character; Conrad Belmont at about 1000 polygons, and no texture is larger than 256x256.

Monday, October 11, 2010

Pelican Machine Head

I went to Kinokuniya book store in LA's little Tokyo yesterday and i found this cool book called Hyper Weapon 2008. It's all over the place with rad pictures of miniatures and concept art for games. Anyway I cam across this rad image....


It got me really inspired to model it. Something about the old world vibe with the surrealistic nature of it. It also reminded me of "The end of time" from Chrono Trigger.

So I spent more than a few hour modeling it today. Next I'll take it into zbrush, and detail it out.



Monday, October 4, 2010

COLOSSUS!

Shadow of the Colossus is one of my favorite games of all time. With the announcement of the the HD re-release I'm all jazzed up on it again.

I've wanted to model my own take on the unique look of the colossi in the game. So I came up with the "Slave King"

I have loads more to do, but I feel like I am over the hump of it looking so shitty that I don't want to work on it.




The fur at this point is very temp, and I need to do a lot o detailing and think about what needs to be modeled and what can be z-brushed.

Monday, September 20, 2010

Tangled

This was the last title that I worked on at Planet Moon Studios. You can see one of the environments I worked on in the very first shot. I did the modeling, textures, and lighting!

Saturday, May 1, 2010

New Oldie

It's been a while since I posted anything "new"

Sunday, April 18, 2010

We Were...

Another oldie... my demo reel from when I graduated college in 2003. It even won best portfolio! I can't believe it's been 7 years. Looking back at it I can see so many things wrong with it! Anyway the reason I am posting this is because it is yet another example of how Type O Negative and Peter Steele influenced me and my art.