I realized I would never get around to texturing my Pelican Machine head model, so I did a quick rig and pose. Then I took it into zbrush and did some quick sculpting on the hands and suit. Finally, I rendered it out and played with some texture layering and color adjustments.
I'm pretty happy with how it turned out for a spontaneous afternoon project.
So I've been working on a game concept for a while now. It's slowly starting to coalesce and become something cool. But I want to make sure I do things right and actually finish it. Alas I am going to shelve it for a little while as I am going to work on another project that I am super excited about. I can't talk about it too much but if all goes well it might just be one of my crowning achievements as an artist....
In the meantime this is a concept I was working on for the main character of my game concept (called The Tower at the moment).
So it's been a while, I'm currently in the madness of moving to Austin Texas to start a new job at Retro Studios (which is owned by Nintendo). Why am I a starting a new job, well back in March Square-Enix decided to cancel the project I was working on; Codenamed Project Dropship. I won't go into the details of the decision behind it, but I was sad to see it happen. I had been on the project only a short time but I am extremely proud of the work I did, and the work of the team. We were pretty far along and I PERSONALLY think had it seen the light of day, it would have been something special.
While the entire dev team was let go (Square-Enix LA still functions as HR, Localization, Marketing, and QA) I am happy to say that majority of us have landed a great new studios.
Anyway over the past few days gaming website Silconera has posted a bunch of leaked information on the project. In these links you'll find screen shots, and videos.
I've had a few false starts with projects since my last. I have some good ideas but can't seem to get them off the ground. I was still wanting to be creative so I fired up zbrush and just messed around on one of my base head meshes.
The interior and exterior of this scene are 5000 polys each, all the textures are hand painted. This took a little over a week to complete, and I'm pretty happy with how it turned out. Given a larger polygon budget there are definite things I'd like to add, especially to the interior.
Wow 100 posts! Not bad, and this one is a dosey! It's no secret that I love Shadow of the Colossus, that game along with Ico have had such a huge influence on me artistically. I've wanted to create something in that style since I saw the first trailer way back in 2003
I STILL get chills watching it. No game since has instilled such a sense of wonder in me. Anyway, enough waxing poetic.
Rather than just recreate one of the many amazing Colossi from the game I decided to create my own. I named him "The Slave King" When I fist envisioned him I wanted to incorporate more of an environment into him. So I came up with a cloister that would be strapped to his back.
This is a project that I've been meaning to do for a few years now, and this is the initial concept from about 2008-2009 I think. So I changed a few things, Obviously I don't have the tech that team ico had to render the fur. So I couldn't cover his whole body. I decided to just use alpha planes and it worked well enough.
The biggest step for me was the textures. Texture painting has always been a bit of a struggle for me. I enjoy it but I never felt I could really do my models justice with my textures. But on this project with a huge shout out to my buddy Jeremy Huxley. He helped me with some zbrush know how on the texture front (see the post "Texture Tedium"). Anyway I feel that this was a huge step in my skill set and I feel WAY more confident creating textures now.
Anyway, here is the finished piece. Like any artwork there are tons of things I am not happy about, but all in all I'm very proud of this one. I hope it does the source material justice.