Showing posts with label 3d Art. Show all posts
Showing posts with label 3d Art. Show all posts

Sunday, January 15, 2012

The Last Guardian


Wow! So what started as a simple tribute piece when the HD remake came out, turned into quite the artistic endeavor!

I've been asked "why Guardian Heroes" and that made me think about what this game means to me.

It's kind of funny now that I think about it but once again I remember going with my friend Carmine (see my "Game that got away" post) to buy this game. We went to FuncoLand which for those of you who may not know; started the whole used game selling and buying thing. At least to my knowledge. Now this was back in 95-96 I believe and I couldn't drive yet so we got a ride from my mom and we busted into the store. he picked up Doom for the Playstation, and I knew what I wanted: Guardian Heroes!

I remember seeing and article in Game Fan prior to the games release. It just captured my imagination. I was a huge fantasy buff (being the nerd I was). But outside of roleplaying games in those days finding ANYTHING fantasy in games was actually kind of difficult.

But this simply wasn't a high fantasy Tolkien retread, this had a style all its own. Anime was still new to me. I don't think I had even watched an Anime film at this point. So seeing this style was a breath of fresh air.

I popped it in once I got home, my older brother Chris (who I shared a bedroom with) was still sleeping as I had gone in the morning while my mom ran errands to pick it up. The opening cartoon struck me immediately, the music the characters, just the overall sense of adventure.



Starting the game I of course picked the warrior Han and started to play. I wrote about this a few posts back when I started this project (Undead Hero), but when the Undead Warrior finally makes his appearance at the end of the first stage I knew this game was something special. At this point Chris had woke up and when the UW screamed out even Chris was like: dude this game looks bad ass! Or something like that, cut me some slack it's been like 17 years!

Over the next weeks and months I played the game almost everyday. Trying play EVERY SINGLE path in the game (at the end of each level the game gives you a choice of where to go next). I even tried to chart the branching paths in my sketch book.

People always talk about getting lost in books or movies as a form of escapism, and that's what I think this game (among countless others) was for me. It was a bright vibrant world that although dangerous was one that I could succeed and triumph in. For a fat kid who got picked on in school, that was priceless.

Anyway. I still pull out Guardian Heroes from time to time (on my Sega Saturn) and play through it. I was REALLY excited when I found out that it was getting a re-release, but REALLY bummed when I found out that it was coming out only on the XBOX 360 (for now). But even more exciting is that I read that Treasure the company behind GH wants to do a proper sequel. I say proper because we're not going to count that shitty Gameboy Advance version.

So that's a long winded reason as to why I felt the need to pay tribute to this game. It's not as creative or inspiring to me as say OddWolrd, or Shadow of the Colossus. But it was a part of my life when I needed it most. I look back on the times I spent playing it by myself, and with my brothers very fondly. THAT alone makes it something special.

I hope you enjoy this piece as much as I enjoyed making it! I learned a lot while working on it and I'm pretty happy with how it turned out. The graphic design elements were inspired by one of my favorite contemporary artists Marko Djurdjevic who uses graphic design to great effect on a lot of his covers for Marvel.

"The Last Guardian (Hero)"






Monday, January 9, 2012

Race to the finish line!

I am soooo close to finishing! I'm excited, and I wish it was the weekend so I could just devote an entire day to to this but oh well.

Everything is modeled, textured and rigged! I just need to compose my scene, bring it into UDK, create the shaders, and render it out!



Monday, April 11, 2011

100th Post!

Wow 100 posts! Not bad, and this one is a dosey!
It's no secret that I love Shadow of the Colossus, that game along with Ico have had such a huge influence on me artistically. I've wanted to create something in that style since I saw the first trailer way back in 2003



I STILL get chills watching it. No game since has instilled such a sense of wonder in me.
Anyway, enough waxing poetic.

Rather than just recreate one of the many amazing Colossi from the game I decided to create my own. I named him "The Slave King"
When I fist envisioned him I wanted to incorporate more of an environment into him. So I came up with a cloister that would be strapped to his back.

This is a project that I've been meaning to do for a few years now, and this is the initial concept from about 2008-2009 I think.
So I changed a few things, Obviously I don't have the tech that team ico had to render the fur. So I couldn't cover his whole body. I decided to just use alpha planes and it worked well enough.

The biggest step for me was the textures. Texture painting has always been a bit of a struggle for me. I enjoy it but I never felt I could really do my models justice with my textures. But on this project with a huge shout out to my buddy Jeremy Huxley. He helped me with some zbrush know how on the texture front (see the post "Texture Tedium"). Anyway I feel that this was a huge step in my skill set and I feel WAY more confident creating textures now.

Anyway, here is the finished piece. Like any artwork there are tons of things I am not happy about, but all in all I'm very proud of this one. I hope it does the source material justice.



Sunday, June 7, 2009

Wrapping him up...

I think I dunno, not much more to add to the sculpt.

Friday, June 5, 2009

Making progress...

Nothing much to say, just fleshing more stuff out. The huge forearms are inspired by Stranger of OddWorld Strangers Wrath. Which is what I was playing when I first came up with this character back in 05.

Monday, May 18, 2009

As the dust settles...

Whew! After 2 YEARS of trying to complete a Dominance War, I can now say I have! I have no dillusion of placing in the finalists, but I am proud of my entry nonetheless. I learned A LOT by doing this. I can safely say that my next zbrush attempt will be even better. For now though, I want to play some video games! Oh and a shout out to Jeremy Huxley, and Eric Maki, without them I wouldn't have even known where to start! Also to Sandi for crtitiqueing my piece and giving me excellent advice!

So without futher ado, here is what I submitted!






Wednesday, May 13, 2009

Getting close...

All I have to do is rig up Myu and finish the base the end is in sight!

Tuesday, May 12, 2009

The Wars End Draws Near...

Finished my diffuse map. Now I Need to work on the spec, finish the base, rig and pose this bad boy all with just under a week! I can do this!

Saturday, May 9, 2009

Moving along

Man I'm going to be glad when this is all done...

Wednesday, May 6, 2009

Final ZBrush Models

Just for fun...

All your base,,,,

Ok finished the base, and I'm currently in the process of texturing the character.

Friday, April 24, 2009

Some Slight Tweaks

Got some good crits and put em to use! Thanks guys!

Thursday, April 23, 2009

SLINKY!

I think I'm calling him done! All is left is to finish the main characters sword!

Wednesday, April 22, 2009

Myu!

Started working on the myu sculpt, still super early but sometimes starting is the hardest part!

Monday, April 20, 2009

Almost done!

Well with the main character at least. I still need to zbrush Myu. I am also totally loving my new Cintiq!



My workstation and rad new cintiq!!!!








Friday, April 17, 2009

Small update

Did a little more work, I worked on some smaller details on the belts and I started on the boots and hands.

Tuesday, April 14, 2009

Less Progress...

What with the Easter Holiday, I didn't get much time to work this weekend. Also the gauntlet has been kicking my ass. I think I have it under control for the moment. So I have a little bit left on the shawl, I have the bag and belts to finish, and lastly the hands and feet.... getting close!

Friday, April 10, 2009

More progress...

My head hurts...

Basically detailed out the turban, shawl and I started on the gauntlet. I also refined the face and forearms a little bit...

Wednesday, April 8, 2009

There and Back again...

I HATE when technical bull shit gets in the way of art. It's probably my biggest pet peeve with the video game industry. That being said, overcoming said tech bs feels REALLY good.

So as I was going along with my zbrush sculpting I realized that my base mesh was not prepared correctly. So I had to basically scratch all of my work. But I feel I learned a lot and my model looks better for it!

Sunday, April 5, 2009

Into the thick of it.

Took some doing to get things set up right but I'm finally off and running in zbrush!