Low Poly scene with hi-res textures (normal maps etc.) The entire scene is 4k polys. That's less than one character on the current game I'm working on!
Well, I'm not that satisfied with the finished result of this piece, but I wanted to "finish it" and move onto something new rather than just abandon it altogether. It's based off a concept from Legacy of Kain: Defiance.
Drawn to Life: The Next Chapter is in stores now! Go buy it! It's a great game for kids and lots of fun, you really can make some cool stuff with the drawing tool if you just have a little patience.
Anyway here is some of the stuff I worked on while on the project. Some of the textures were done by me, some were done by my co-workers Sandie, and Rachelle
Some more practice, a homage to my favorite game series of all time, OddWorld. I used a concept from the art book, and just had fun, took some small liberties, but basically I just wanted to do some modeling... especially since I haven't modeled anything at work since March.
Here are some of the pieces I am most proud of from my time at Double Fine as a contract artist. I did a lot more smaller props but they're not as exciting to look at. :) Enjoy, and go buy the game! It's awesome! Oh yeah all of this is property of Double Fine Productions
But I've wanted to do a "comic book" for A LOOOONG TIME! While this isn't it, it was a fun exercise to see what I could get out of a character and a really simple background. I enjoyed this and I think I will definitely employ this 3d/2d hybrid for a comic someday... when I'm not lazy.
An article I wrote just landed on the front page of Bit Mob a website started by some of the former staff members of game magazine EGM, and game website 1up.com.
I hope you enjoy. Also if so inclined check out the comments. There are some good follow-ups to the topic.
I have some down time at work. (Currently between projects) So I decided to do a zbrush bust of my favorite game character: Kain from the Legacy of Kain series. I'm about an hour or two in, I definitely have a lot more to do.
I think I'm over "the hump" which is that moment where your work looks like crap and it's boring to work on, to when it starts looking like something that might turn out cool... we'll see.
Haven't had the motivation to work on this but I've made a little progress. The good thing with these posts is it lets me take a step back and see any issues. For instance the bent pipe in the back... the silhouette is too low poly. I'll need to bump that up a little bit....
Nothing much to say, just fleshing more stuff out. The huge forearms are inspired by Stranger of OddWorld Strangers Wrath. Which is what I was playing when I first came up with this character back in 05.