The last assignment I had at Naughty Dog before I left was modeling the sand dunes for the trailer. This was one of my most difficult challenges. To create something so randomly generated in nature yet with a distinct look everyone recognizes. There was a lot of iterations on this and ultimately it was handed off to be finished by another artist. I am proud of the final result and everyone involved did a kick ass job. The lighting, textures, effects, animation, all spot on.
Sunday, December 12, 2010
Monday, December 6, 2010
Almost there!
Wednesday, December 1, 2010
Tangled
Holy crap! I just got back from Tangled, and I can say without any hyperbole that it is one of my favorite CG movies, up there with Incredibles, and Wall-E. Not only was it gorgeous, but it was hysterical and moving. Disney finally hit it's stride with CG.
Anyway right before I left Planet Moon I worked on the video game for the Nintendo Wii. I got to model, texture, and light the Tower and valley. Now after seeing the movie my rendition hardly does it justice, but I still feel it turned out well.
When I was working on the game the movie was still called "Rapunzel"
Anyway right before I left Planet Moon I worked on the video game for the Nintendo Wii. I got to model, texture, and light the Tower and valley. Now after seeing the movie my rendition hardly does it justice, but I still feel it turned out well.
When I was working on the game the movie was still called "Rapunzel"
Sunday, November 28, 2010
Dominance War 5!
Monday, November 22, 2010
I'm bringing the pain-ya!
Like CASTLEVANIA!
So I played the newest Castlevania, Lords of Shadow. While it is not a perfect game by any means. I really enjoyed it. So much so that when I finished it I wanted to make my own Belmont character.
Now I'm also very much obsessed with iphone gaming. I love the ps-one retro look.
So take one and add the other, and I decided to make a iphone Castlevania character.
I originally was only going to make just the character, which quickly spiraled into the character plus a base, which became the character, plus a base, plus Medusa heads (woefully absent from the new game).
I had a lot of fun on this and it really allowed me to learn a lot. I practiced my painting skills which have woefully atrophied in the past year. I keep the main character; Conrad Belmont at about 1000 polygons, and no texture is larger than 256x256.


So I played the newest Castlevania, Lords of Shadow. While it is not a perfect game by any means. I really enjoyed it. So much so that when I finished it I wanted to make my own Belmont character.
Now I'm also very much obsessed with iphone gaming. I love the ps-one retro look.
So take one and add the other, and I decided to make a iphone Castlevania character.
I originally was only going to make just the character, which quickly spiraled into the character plus a base, which became the character, plus a base, plus Medusa heads (woefully absent from the new game).
I had a lot of fun on this and it really allowed me to learn a lot. I practiced my painting skills which have woefully atrophied in the past year. I keep the main character; Conrad Belmont at about 1000 polygons, and no texture is larger than 256x256.


Monday, October 11, 2010
Pelican Machine Head
I went to Kinokuniya book store in LA's little Tokyo yesterday and i found this cool book called Hyper Weapon 2008. It's all over the place with rad pictures of miniatures and concept art for games. Anyway I cam across this rad image....
It got me really inspired to model it. Something about the old world vibe with the surrealistic nature of it. It also reminded me of "The end of time" from Chrono Trigger.
So I spent more than a few hour modeling it today. Next I'll take it into zbrush, and detail it out.


It got me really inspired to model it. Something about the old world vibe with the surrealistic nature of it. It also reminded me of "The end of time" from Chrono Trigger.So I spent more than a few hour modeling it today. Next I'll take it into zbrush, and detail it out.


Monday, October 4, 2010
COLOSSUS!
Shadow of the Colossus is one of my favorite games of all time. With the announcement of the the HD re-release I'm all jazzed up on it again.
I've wanted to model my own take on the unique look of the colossi in the game. So I came up with the "Slave King"
I have loads more to do, but I feel like I am over the hump of it looking so shitty that I don't want to work on it.

The fur at this point is very temp, and I need to do a lot o detailing and think about what needs to be modeled and what can be z-brushed.
I've wanted to model my own take on the unique look of the colossi in the game. So I came up with the "Slave King"
I have loads more to do, but I feel like I am over the hump of it looking so shitty that I don't want to work on it.

The fur at this point is very temp, and I need to do a lot o detailing and think about what needs to be modeled and what can be z-brushed.
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