Monday, April 11, 2011

100th Post!

Wow 100 posts! Not bad, and this one is a dosey!
It's no secret that I love Shadow of the Colossus, that game along with Ico have had such a huge influence on me artistically. I've wanted to create something in that style since I saw the first trailer way back in 2003



I STILL get chills watching it. No game since has instilled such a sense of wonder in me.
Anyway, enough waxing poetic.

Rather than just recreate one of the many amazing Colossi from the game I decided to create my own. I named him "The Slave King"
When I fist envisioned him I wanted to incorporate more of an environment into him. So I came up with a cloister that would be strapped to his back.

This is a project that I've been meaning to do for a few years now, and this is the initial concept from about 2008-2009 I think.
So I changed a few things, Obviously I don't have the tech that team ico had to render the fur. So I couldn't cover his whole body. I decided to just use alpha planes and it worked well enough.

The biggest step for me was the textures. Texture painting has always been a bit of a struggle for me. I enjoy it but I never felt I could really do my models justice with my textures. But on this project with a huge shout out to my buddy Jeremy Huxley. He helped me with some zbrush know how on the texture front (see the post "Texture Tedium"). Anyway I feel that this was a huge step in my skill set and I feel WAY more confident creating textures now.

Anyway, here is the finished piece. Like any artwork there are tons of things I am not happy about, but all in all I'm very proud of this one. I hope it does the source material justice.



Sunday, April 10, 2011

Moar Textures!!!

Some straight up old school painted textures. Done in the World of Warcraft style.

Thursday, April 7, 2011

New Stuff!

Some personal work, I wanted to do a futuristic scene. Something quite different from my personal work. Of course I wanted to complete it! Which meant textures. Something I shied away from on previous personal project. I started this on a Wednesday and finished it the following Tuesday. So less than a week to complete!


Sunday, March 20, 2011

Texture Tedium...

So I'm in the process of applying textures to my colossus model. I am pretty much creating all of my textures in zbrush with some photoshop adjustments. This is a relatively new technique to me (as of 3 months ago). So I'm getting better with each one.

I still have loads more to do. But I'm getting closer to finishing each day! I've been looking at Shadow of the Colossus A LOT, and I'm trying to replicate the symbols and patterns used in the game.



Thursday, March 10, 2011

Making progress

I'm juggling two projects at the moment. But I decided to really sink my teeth into my Shadow of the Colossus model. I've finished most of the modeling, I just have to make some vegetation cards and do some destruction detail. Then it's on to textures.




Today I worked on the the zbrush sculpt for the main body. Nothing too crazy just some muscle definition and texture.
Oh and just for full disclosure I did use the base male from zbrush to sculpt over.


The other project I am working on needs some re-work I didn't like how the main character was turning out... I fell back on my comfort zone of muscular heroic proportions (it's ok for the colossus, he's carrying a castle on his back).

So I'm going to start over from scratch. The head scarf I like, but I got the idea from a concept I found on the web and I modeled from that..... I want to make something original, so I'm scraping it.

Tuesday, February 22, 2011

Influence Map

So quite a few artists I know did this so I thought I'd give it a shot. It was actually really fun!

Uncharted 3

The last thing I worked on at Naughty Dog was the reveal trailer for the new game. A LOT of different people worked on this... concept, animation, effects, lighting, texture, props etc.

My small part was modeling the sand dunes...