Showing posts with label character. Show all posts
Showing posts with label character. Show all posts

Monday, January 9, 2012

Race to the finish line!

I am soooo close to finishing! I'm excited, and I wish it was the weekend so I could just devote an entire day to to this but oh well.

Everything is modeled, textured and rigged! I just need to compose my scene, bring it into UDK, create the shaders, and render it out!



Monday, April 11, 2011

100th Post!

Wow 100 posts! Not bad, and this one is a dosey!
It's no secret that I love Shadow of the Colossus, that game along with Ico have had such a huge influence on me artistically. I've wanted to create something in that style since I saw the first trailer way back in 2003



I STILL get chills watching it. No game since has instilled such a sense of wonder in me.
Anyway, enough waxing poetic.

Rather than just recreate one of the many amazing Colossi from the game I decided to create my own. I named him "The Slave King"
When I fist envisioned him I wanted to incorporate more of an environment into him. So I came up with a cloister that would be strapped to his back.

This is a project that I've been meaning to do for a few years now, and this is the initial concept from about 2008-2009 I think.
So I changed a few things, Obviously I don't have the tech that team ico had to render the fur. So I couldn't cover his whole body. I decided to just use alpha planes and it worked well enough.

The biggest step for me was the textures. Texture painting has always been a bit of a struggle for me. I enjoy it but I never felt I could really do my models justice with my textures. But on this project with a huge shout out to my buddy Jeremy Huxley. He helped me with some zbrush know how on the texture front (see the post "Texture Tedium"). Anyway I feel that this was a huge step in my skill set and I feel WAY more confident creating textures now.

Anyway, here is the finished piece. Like any artwork there are tons of things I am not happy about, but all in all I'm very proud of this one. I hope it does the source material justice.