So I'm doing Dominance War again, and for the pre-main event the challenge is to model a mmo resolution character. So 3000 polygons is the limit.
This is what I came up with.
The wall and floor are not part of the character and thus exempt from the poly limit.
Sunday, November 28, 2010
Monday, November 22, 2010
I'm bringing the pain-ya!
Like CASTLEVANIA!
So I played the newest Castlevania, Lords of Shadow. While it is not a perfect game by any means. I really enjoyed it. So much so that when I finished it I wanted to make my own Belmont character.
Now I'm also very much obsessed with iphone gaming. I love the ps-one retro look.
So take one and add the other, and I decided to make a iphone Castlevania character.
I originally was only going to make just the character, which quickly spiraled into the character plus a base, which became the character, plus a base, plus Medusa heads (woefully absent from the new game).
I had a lot of fun on this and it really allowed me to learn a lot. I practiced my painting skills which have woefully atrophied in the past year. I keep the main character; Conrad Belmont at about 1000 polygons, and no texture is larger than 256x256.
So I played the newest Castlevania, Lords of Shadow. While it is not a perfect game by any means. I really enjoyed it. So much so that when I finished it I wanted to make my own Belmont character.
Now I'm also very much obsessed with iphone gaming. I love the ps-one retro look.
So take one and add the other, and I decided to make a iphone Castlevania character.
I originally was only going to make just the character, which quickly spiraled into the character plus a base, which became the character, plus a base, plus Medusa heads (woefully absent from the new game).
I had a lot of fun on this and it really allowed me to learn a lot. I practiced my painting skills which have woefully atrophied in the past year. I keep the main character; Conrad Belmont at about 1000 polygons, and no texture is larger than 256x256.
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