Well, I'm not that satisfied with the finished result of this piece, but I wanted to "finish it" and move onto something new rather than just abandon it altogether. It's based off a concept from Legacy of Kain: Defiance.
Drawn to Life: The Next Chapter is in stores now! Go buy it! It's a great game for kids and lots of fun, you really can make some cool stuff with the drawing tool if you just have a little patience.
Anyway here is some of the stuff I worked on while on the project. Some of the textures were done by me, some were done by my co-workers Sandie, and Rachelle
Some more practice, a homage to my favorite game series of all time, OddWorld. I used a concept from the art book, and just had fun, took some small liberties, but basically I just wanted to do some modeling... especially since I haven't modeled anything at work since March.
Here are some of the pieces I am most proud of from my time at Double Fine as a contract artist. I did a lot more smaller props but they're not as exciting to look at. :) Enjoy, and go buy the game! It's awesome! Oh yeah all of this is property of Double Fine Productions
But I've wanted to do a "comic book" for A LOOOONG TIME! While this isn't it, it was a fun exercise to see what I could get out of a character and a really simple background. I enjoyed this and I think I will definitely employ this 3d/2d hybrid for a comic someday... when I'm not lazy.
One of the coolest things about the company I work for (Planet Moon Studios) is that they regularly hold "Pitchfests" which gives employees a chance to share game ideas. If an idea resonates the exec team will decide to develop it and pitch it to publishers to make it a full game. Both Battle of the Bands for the Wii, and Booty Blocks for the iphone started in this way.
So my last pitch was Siege N' Destroy for the iphone....
It was very well received but the gameplay wasn't that fleshed out and due to unfortunate circumstances within the studio it never got the chance to beyond the pitchfest. However Planet Moon owns this "Property" and there is a chance that someday a piece (or all of it may see the light of day).
But rather than hope for the best and let the concept collect dust in the "vaults" I got permission to share it online. Just for shits I also created playing cards for the character. I thought if anything it would be a fun "promotional piece".
On more thing, all of the music and sound effects in the video were created by my co-worker and good buddy Justin Mullens
I am an artist in the game industry, currently working at Planet Moon Studios in San Francisco, California. I love making video games, a dream that I've held since as long as I can remember.