Whew! I'm calling this one done! This marks the first personal piece that I've taken to completion in a long while and now I remember why! It was a lot of work! Still tons more I could do too. More variation in the textures for one, more vegetation (definitely more than one tree like there is now) Overall though I'm happy with it. I learned a ton about Unreal Engine 4 while working on this. Learned a few new zbrush tricks, and some texture tricks as well.
Overall though what this project taught me the most about is ambition. I realized that most of my portfolio is large scale pieces. Very ambitious environments. That's all well and good but it's easy to get burnt out on large projects like this. In the future I think I am going to focus on smaller scale vignettes, and props. I'd rather do a REALLY well executed piece and have it stand on it's own.
Anyway that's enough musing from me! Back to playing Bloodborne!!!!
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