Tuesday, November 15, 2011

I want your SKUUUUULLLLSSS

Too bad Glenn Danzig is a DOUCHE!!! Anyway, I finished the skull! Man modeling skulls is HARD! I think I got it though, I tried my best to balance using real skull orthos and the image of the skull from the previous post. Now the tedium of unwraping this thing. Who knows how long that will take. But I'm looking forward to bringing this into zbrush. Also I never knew about the push modifier in Max but man! So cool! My buddy Phill Gonzalesturned me onto it. He said they use it a lot at Blizzard to achieve more heroic propotrions and I can see how it can help.


Monday, November 14, 2011

Warm up

Did this quickly today to warm up. I saw one of my friends (and uber talented artist) Mike Fudge do this once in a time lapse video. I though it looked like fun. I didn't use reference (probably should have) but I just wanted to get the creative juices flowing. I started with just cylinder in zbrush and went from there.

Sunday, November 6, 2011

When we were young we thought we had superpowers!

More progress!!!! My buddy Sean gave me a great crit on Friday about how my previous iteration was looking very stiff. I new something was off with the model but I was having trouble pin-pointing it. I feel like it's now feeling more natural. He looks like he's ready to fuck shit up!

So all that's left on the modeling front is the skull. which is one the most fun things to create in any art form!



Then I have to unwrap this beast, the least fun part of 3d, then it's off to Z-brush for the high res sculpt. No quite at the finish line, but it's in sight!


All of this was done under the watchful eye of my art director Myu.

Friday, November 4, 2011

The Hero

So on the side I've been working on a game concept (there have been a few posts about it) When I get bored of one project I switch to the other. I'm taking a small break from the Undead Hero this week to do some concept on the hero character for m game idea. I posted a concept two posts back but I wasn't sold on it. So this is what I have currently. I need to work on the mask and colors. but I think I'm gonna stick with this model.