Too bad Glenn Danzig is a DOUCHE!!! Anyway, I finished the skull! Man modeling skulls is HARD! I think I got it though, I tried my best to balance using real skull orthos and the image of the skull from the previous post. Now the tedium of unwraping this thing. Who knows how long that will take. But I'm looking forward to bringing this into zbrush. Also I never knew about the push modifier in Max but man! So cool! My buddy Phill Gonzalesturned me onto it. He said they use it a lot at Blizzard to achieve more heroic propotrions and I can see how it can help.