Saturday, October 12, 2013

Domo Arigato

Just some lazy Saturday Zbrushing for practice and a quick render/photoshop.

Monday, September 2, 2013

Late to the Party

So last month Polycount held a contest to create a low poly diorama based on a video game called VG Remix This challenge is right up my alley as I love low poly art and dioramas as well. Alas I am working VERY hard right now at work so I didn't have time to compete. The entries have been super inspiring and the winning pieces are amazing.

So while I still don't have much time, I have started planning a piece I want to work on when I have more free time. I'm going to be using all of the limitations and rules of the challenge. I think I can come up with something pretty cool.

I'm going to be basing my piece on Sword of Vermilion for the SEGA Genesis. If you've never played this RPG, it hasn't aged very well but I remember it fondly, especially the epic boss fights against the Arch Fiends! The music in this game is killer and the boss fights in particular has some awesome tracks

I drew up some rough concepts to help me get started as well as a reference sheet of my inspiration.

Friday, June 14, 2013

Donkey Kong Country: Tropical Freeze!

So here it is! The next game by Retro Studios and the game I've been working on these past two years! Dixie is back, and so is David Wise (the original games composer)!!!!

Donkey Kong Country: Tropical Freeze!

So far the reaction has been really great! We're super excited and can't wait for everyone to play the game. I've done so much work on this game that it is hard to call out anyone one piece, the same is true for other artists. In the trailer my main contribution is the snow level shown, but there are pieces in there from other artists as well. But the Temple stuff is all mine! :P

Here is the president of Retro Talking about the game:

And the producer from SPD group and Japan:

I am super proud of this game and it is to date the most passionate I've ever been about a game I've worked on! I really hope you all enjoy it!

Also... I got to meet Miyamoto-San at E3!!!!!

Wednesday, May 8, 2013


Wow my last post was in March!? Well as usual things have been busy, but I've been fitting in time here and there to work on this Art Book project called Substrata. It's being organized by the amazing Paul Richards of Darksiders and Halo 4 fame (among other things)

So basically it's a no holds barred collection of art and one of the entries was concept I feel in love with by Max Gon

It's like a bad ass Pokemon evolution of a tree nut. Anyway here is my early progress of the first stage: KNOT NUT

Tuesday, March 19, 2013

Hey Wolf Moon...

don't cast your spell on me!

So this is from a few months back. Polycount had a Dota 2 contest to create an armor set for one of their characters. My buddy Sirio and I decided to take a crack at the Lycanthrope. However due to life and work I never got around to finishing the textures, but I figured I'd post what I had up here anyway.

These are Sirio's concepts, seriously the dude is a bad ass! Check out his stuff! Sirio Brozzi

Here are my models, the gray model is not mine. That is provided by the fine artists at Valve Software!

The contest brief called for two levels of detail

I started sculpting the detail....

And realized that the little details I was putting into it wouldn't read from a distance...

Thats about as far as I got before I had to stop. Maybe someday I'll finish this. :)

Monday, March 11, 2013

First born of HIS Lieutenants...

It's no secret that Legacy of Kain is on of my favorite game franchises. I have done two previous fan pieces for these games



So this time I decided to do Raziel, when he is still a vampire as seen in this (still) bad ass intro

I'm not entirely crazy about it, but it was a fun night's work.

I based the sculpt off of this concept.

Tuesday, February 26, 2013

The Districts of Dustrum

New stuff! I've been chipping away at this for the past two weeks or so. An artist I REALLY admire Nick Carver did this concept of cool cut away (I am a sucker for isometric cutaways!) and I felt compelled to model it out. I was planing to texture it but what can I say... I'm lazy. :)

Anyway check out Nicks blog, it's full of amazing stuff! This is the concept

Concept by Nick Carver

Here is my interpretation of it. I changed up some proportions and shapes based on spatial relationships and inconsistencies in the concept (basically the distance between buildings).

And some detail shots.

Monday, February 18, 2013


A quick note! Brutal Legend is now available on Steam! For a steal too, if you pre-order it you can get it for 14.99 plus the Multiplayer Beta! This is one of the games I am most proud to work on, so give it a go!

Brutal Legend on Steam

And if you're curious here is a link to the assets I contributed to the game!
Brutal Assets!

Wednesday, January 16, 2013


Wow! Five months without a post! There are a lot of reasons, buying a new house, work, my computer dying! But now I'm equiped with a bad ass machine and my first 2013 resolution is going back to the basics... of zbrush. I'm currently working my way through a hard surface modeling dvd. One of the exercises in it is using Dynamesh in Zbrush as a concepting tool. I probably took this further than is needed but I was having fun. I didn't have any idea what this would be when I started and somewhere along the way he started to look like Mega Man. I'm cool with that.