Sunday, November 28, 2010

Dominance War 5!

So I'm doing Dominance War again, and for the pre-main event the challenge is to model a mmo resolution character. So 3000 polygons is the limit.

This is what I came up with.

The wall and floor are not part of the character and thus exempt from the poly limit.

Monday, November 22, 2010

I'm bringing the pain-ya!

Like CASTLEVANIA!

So I played the newest Castlevania, Lords of Shadow. While it is not a perfect game by any means. I really enjoyed it. So much so that when I finished it I wanted to make my own Belmont character.
Now I'm also very much obsessed with iphone gaming. I love the ps-one retro look.

So take one and add the other, and I decided to make a iphone Castlevania character.

I originally was only going to make just the character, which quickly spiraled into the character plus a base, which became the character, plus a base, plus Medusa heads (woefully absent from the new game).

I had a lot of fun on this and it really allowed me to learn a lot. I practiced my painting skills which have woefully atrophied in the past year. I keep the main character; Conrad Belmont at about 1000 polygons, and no texture is larger than 256x256.