Hey everybody (anybody?) My new portfolio website just went live! My good friend Dan Pratt built it for me and he did a kick ass job!
Land of Koz
Sunday, December 20, 2009
Monday, December 14, 2009
Most people think Time is like a river...
On a roll! Another concept based off of Prince of Persia (the newest 360/PS3). I think there are definite things I can add to this. The concept is pretty vague in various spots. The main purpose of these exercises though is merely to have fun and not worry about the things that I normally have to address in a production environment.
The Concept:
The Concept:
Monday, November 30, 2009
New Newness!
Saturday, November 28, 2009
Return to the Land of Koz
After a 3 year hiatus I am returning to the interwebs with my very own website courtesy of the insanely talented Dan Pratt.
He just sent me a progress shot and it is too cool not to share. So I figured I'd post it up here.
He just sent me a progress shot and it is too cool not to share. So I figured I'd post it up here.
Wednesday, November 4, 2009
Woe to the Conquered...
Wednesday, October 28, 2009
Drawn to Life
Drawn to Life: The Next Chapter is in stores now! Go buy it! It's a great game for kids and lots of fun, you really can make some cool stuff with the drawing tool if you just have a little patience.
Anyway here is some of the stuff I worked on while on the project. Some of the textures were done by me, some were done by my co-workers Sandie, and Rachelle
Anyway here is some of the stuff I worked on while on the project. Some of the textures were done by me, some were done by my co-workers Sandie, and Rachelle
Wednesday, October 21, 2009
Hello! Follow Me!
Thursday, October 15, 2009
Brutal Legend
Here are some of the pieces I am most proud of from my time at Double Fine as a contract artist. I did a lot more smaller props but they're not as exciting to look at. :) Enjoy, and go buy the game! It's awesome! Oh yeah all of this is property of Double Fine Productions
Sunday, October 4, 2009
Wednesday, September 9, 2009
Joe Mad, I am not...
Saturday, September 5, 2009
Siege N' Destroy
Siege N' Destroy is a game concept I came up with for the iphone I hope to actually make it into a game someday.
Just for shits I also created playing cards for the character. I thought if anything it would be a fun "promotional piece".
On more thing, all of the music and sound effects in the video were created by my former co-worker and good buddy Justin Mullens
Just for shits I also created playing cards for the character. I thought if anything it would be a fun "promotional piece".
On more thing, all of the music and sound effects in the video were created by my former co-worker and good buddy Justin Mullens
Thursday, August 13, 2009
Not quite art related...
but related to my career in the game industry.
An article I wrote just landed on the front page of Bit Mob a website started by some of the former staff members of game magazine EGM, and game website 1up.com.
I hope you enjoy. Also if so inclined check out the comments. There are some good follow-ups to the topic.
Professionalism in the gaming press
An article I wrote just landed on the front page of Bit Mob a website started by some of the former staff members of game magazine EGM, and game website 1up.com.
I hope you enjoy. Also if so inclined check out the comments. There are some good follow-ups to the topic.
Professionalism in the gaming press
Saturday, August 8, 2009
Friday, August 7, 2009
Vae Victis!
Thursday, August 6, 2009
Getting back into it....
Tuesday, August 4, 2009
Slow progress...
Wednesday, July 22, 2009
Monday, July 20, 2009
Humble Beginings....
So I've decided to start on a new high-poly environment. Based off a concept I found on last years Unearthly Challenge.
This model is in the SUPER EARLY stages, about an hour or two at most. But I thought it would be neat to show something that is raw and early.
Note: again, not my concept...
This model is in the SUPER EARLY stages, about an hour or two at most. But I thought it would be neat to show something that is raw and early.
Note: again, not my concept...
Tuesday, July 14, 2009
Pro Work
Monkey, Mon-key
Just digging through some of my old files from the past year and I came across 2 sketches that I particularly liked.
Sunday, June 7, 2009
Friday, June 5, 2009
Making progress...
Monday, June 1, 2009
Glimmer
So in August of 08 I wrote a script for a short comic. It was a story I came up with when I was still living in North Carolina. I've wanted to do a comic for a long time but I am very poor at self motivating.
I'm going to try and give it a go now, but no promises. :) Right now, I am thinking of having the main character be 3d. This will allow me to 1) practice my zbrush skills 2) get over my poor character dynamic drawing skills and 3) help with my overall lack on consistency from panel to panel.
I may even do the backgrounds in 3d as well. I'll see how long my interest in this lasts. :)
This was the concept painting... it's pretty old... about a year or 2...
My current zbrush progress...
I'm going to try and give it a go now, but no promises. :) Right now, I am thinking of having the main character be 3d. This will allow me to 1) practice my zbrush skills 2) get over my poor character dynamic drawing skills and 3) help with my overall lack on consistency from panel to panel.
I may even do the backgrounds in 3d as well. I'll see how long my interest in this lasts. :)
This was the concept painting... it's pretty old... about a year or 2...
My current zbrush progress...
Friday, May 29, 2009
Brutal!
So with E3 days away there has been a bunch of news coming out. Obviously the announcement of Drawn to Live was a big one for me. But I also worked on Brutal Legend last year. While this game has been shown quite a bit in the past few months, today is the first time my art showed up in a screen shot!
My, what a magnificent castle!
My, what a magnificent castle!
Thursday, May 28, 2009
Drawn to Life: The Next Chapter
Has been announced. So this is what I worked on after my short stint at Double Fine on Brutal Legend.
Although for the past 2 months I have been on a different project, the game is looking really great. It's nice to see it with eyes that are fresh. I miss that team but I know they are kicking ass!
I did a bunch of early concepts on the game and a lot of work on the jungle levels I hope they will show before long. Any way here is the trailer. I still don't know why publishers feel the need to show people playing Wii games. It comes off as so cheesy, oh well...
Although for the past 2 months I have been on a different project, the game is looking really great. It's nice to see it with eyes that are fresh. I miss that team but I know they are kicking ass!
I did a bunch of early concepts on the game and a lot of work on the jungle levels I hope they will show before long. Any way here is the trailer. I still don't know why publishers feel the need to show people playing Wii games. It comes off as so cheesy, oh well...
Monday, May 18, 2009
As the dust settles...
Whew! After 2 YEARS of trying to complete a Dominance War, I can now say I have! I have no dillusion of placing in the finalists, but I am proud of my entry nonetheless. I learned A LOT by doing this. I can safely say that my next zbrush attempt will be even better. For now though, I want to play some video games! Oh and a shout out to Jeremy Huxley, and Eric Maki, without them I wouldn't have even known where to start! Also to Sandi for crtitiqueing my piece and giving me excellent advice!
So without futher ado, here is what I submitted!
So without futher ado, here is what I submitted!
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