Just a quick note, I started a new blog to exclusively track progress on my personal project "The Tower Arcana". Check it out if so inclined.
The Tower Arcana
Monday, September 10, 2012
Friday, September 7, 2012
I heard you like Exhibits
Wow, two posts in one day! It's been a very busy week for me art-wise! In addition to the kickstarter project I contributed to I also have two pieces of my art being shown and sold at local video game store Game Over Video Games. Game over rules. I've dug them since I found out about em' when I moved to Austin. They really are all about gamers and the gamer culture. Their stores not only sell EVERY SINGLE old game system and games, the also have tons of gaming related toys, shirts, and random stuff. Basically a gamers dream store.
I walked in one day and noticed some local art hung up behind the counter and asked about how to go about getting my art featured. I sent an email to the president of the stores and found out my timing couldn't be better! They were opening a new store that actually has a small gallery section! So here we are, today is the stores opening and I dropped off two pieces that I think look absolutely beautiful printed out on canvas!
I doubt anyone will buy them. I have them priced pretty expensively (it cost a lot to print them on giclee) but hell just having a new way to show my art is pretty fun, and if they don't sell I have my art to hang in my office at home. :)
I don't know if anyone who visits this blog lives in Austin Texas, but if you do please head down to the Game Over on South Lamar Blvd and take a look in person!
I walked in one day and noticed some local art hung up behind the counter and asked about how to go about getting my art featured. I sent an email to the president of the stores and found out my timing couldn't be better! They were opening a new store that actually has a small gallery section! So here we are, today is the stores opening and I dropped off two pieces that I think look absolutely beautiful printed out on canvas!
I doubt anyone will buy them. I have them priced pretty expensively (it cost a lot to print them on giclee) but hell just having a new way to show my art is pretty fun, and if they don't sell I have my art to hang in my office at home. :)
I don't know if anyone who visits this blog lives in Austin Texas, but if you do please head down to the Game Over on South Lamar Blvd and take a look in person!
Awesome Robo!
Awesome Robo
Awesome Robo is an awesome website founded by Sirio Brozzi and Rachael Garcia
Their kickstarter is in the final week and they've reached their goal but if they hit the 5k goal, two NEW rewards become available, and one of those rewards is a tee shirt I designed! So hey if you would, please fund with a few bucks and if you like the designs, fund with a few more and get yourself some sweet threads! Also please help spread the word! Thanks!
Awesome Robo Kickstarter
Powa!
Wednesday, September 5, 2012
Under the Influence
Thought it was time to update this thing. I like how it forces you to really think about what drives your creativity. If you follow the directions it also forces you to think about what is the biggest driving factors.
Thursday, August 16, 2012
I have an offer in mind...
With my recent move (yay I'm a home owner!) work, and life in general I've had precious little time to work on any personal art. But with this weeks release of Darksiders 2 I just couldn't help myself and create some fan art. I've been a fan of Joe Mad since his days drawing X-Men and Battle Chasers just cemented it. I was SUPER bummed when his company Tri-Lunar closed without releasing their game Dragon Kind. So when Joe Mad and some other peeps started Vigil Games I was REALLY excited! They didn't disappoint with Darksiders, and so far the sequel looks to continue the awesomeness! Of course I got the special edition which comes with a rad mask that Death the main character in the game wears.
So during lunch on Yesterday I found myself wanting to open Zbrush and sculpt something for fun but I couldn't think of anything. I looked over and saw this bad ass mask and thought, hey why not!?
I noodled on it a bit during lunch today and yesterday as well as a bit after work as well (my PC at home still isn't set up). Anyway I started with a simple sphere and used dyna-mesh and just kept going till I was happy.
And for shits I messed with the Lightcap material in Zbrush as well as some photoshop magic and did this :)
So during lunch on Yesterday I found myself wanting to open Zbrush and sculpt something for fun but I couldn't think of anything. I looked over and saw this bad ass mask and thought, hey why not!?
I noodled on it a bit during lunch today and yesterday as well as a bit after work as well (my PC at home still isn't set up). Anyway I started with a simple sphere and used dyna-mesh and just kept going till I was happy.
And for shits I messed with the Lightcap material in Zbrush as well as some photoshop magic and did this :)
Friday, July 27, 2012
Expose 10 is almost here!
So as I mentioned in an earlier post, I am so excited, proud, and honored to have been included in the 10th
anniversary edition of Expose! The amount of talent in this book is staggering and
humbling, I am among giants! This is a huge step in my journey as an
artist, but I must continue to push myself, learn all I can, and
practice, practice, practice!!!!
Pre-orders for the book are now open so if you love cool art please check it out! This is their biggest edition yet so there is sure to be something in there for everyone!
Expose 10
Pre-orders for the book are now open so if you love cool art please check it out! This is their biggest edition yet so there is sure to be something in there for everyone!
Expose 10
Monday, July 9, 2012
One last thing...
...before I call it a night, I put this together real quick. Artists love their signatures, and I'm no different. So I used my guardian heroes skull and made this.
Sunday, July 8, 2012
Putting it to bed
So I'm pretty bored of this piece. Without a concept or a clear direction to take it I just feel like now is a good time to call it done. I have no intention of texturing it, but it was pretty fun to just model without a concern for polycount, or anything else that rears it's head in game development. I have a few other personal projects in the pipe. I just need to pick one, maybe I'll start a poll!
Friday, July 6, 2012
It's been a while...
No new art these days, I've been super busy. Both at work and at home. So basically my wife and I decided to buy a house! Very exciting, but very stressful as well. Anyway we're moving in at the end of the month so I decided to create some art for our new home. We're going with a very industrial, apothecary kind of vibe so I thought this would work well. I basically just re-purposed the spine and skull from my Guardian Hero piece. The actual frames we're gonna use are from Ikea and pretty awesome as well.
Saturday, June 2, 2012
Back to it
So with Diablo vanquished and no games I want to play until Darksiders 2 comes out, I figured I go back to my street scene and do some more modeling work on it. I'm just going to keep adding detail until I get bored or a cooler personal project grabs my attention.
Sunday, May 27, 2012
Expose 10!
I just found out one of my pieces got accepted into Expose 10! I couldn't be more excited! The piece is this one found here, which was inspired by a random image of figurine I found in a Japanese artbook, I wish I knew the artist to give credit for the concept but I don't speak Japanese:
Waiting for the End of Time.
You can see some work in progress here:
Pelican Machine Head
I have to be honest I was a little worried about submitting a piece based on a concept not my own. BUT I've seen entries in Expose based off of IP not owned or created by the artist. I just hope no one faults me for submitting something that is essentially fan art.
Waiting for the End of Time.
You can see some work in progress here:
Pelican Machine Head
I have to be honest I was a little worried about submitting a piece based on a concept not my own. BUT I've seen entries in Expose based off of IP not owned or created by the artist. I just hope no one faults me for submitting something that is essentially fan art.
Monday, May 14, 2012
For posterity
I tweeted this but I figured I'd post it up here cause I'm pretty flattered that Kotaku (one of the biggest game websites) did a story on the Sworcery AV Jam and one of my pieces was in their gallery. Out of the MANY pieces submitted I'm humbled that one of mine was shown.
Some Stylish Tributes to Sword & Sworcery
That's me! Allll the way at the bottom! ;P
Some Stylish Tributes to Sword & Sworcery
That's me! Allll the way at the bottom! ;P
Sunday, May 13, 2012
JAM!
So for the past week I've been working on a piece for the awesome Sword & Sworcery AV Jam. For the uninitiated Sword & Sworcery is an amazing iphone/ipad and now pc game that should really be played by all.
Sword & Sworcery
So the creators of this game put out a call to arms so to speak for peoples to create artwork or music inspired by the game. Being the fan I am and in need of a personal project I opted in.
I decided to model out in 3d a specific screenshot of the game. Given the limited time frame I knew that I couldn't do things like fully texture it out and what not so I chose to stay minimalist (like the game itself).
This is the final piece I created.
Once submitted Craig Adams the creator of the game suggested that since it was 3d I could do more than one piece with the same assets. I figured, why not?
And finally the last one I did, which may be my favorite (or at least tied with the first)
All in all a super fun way to get creative! I really enjoyed this and HIGHLY recommend you check out all of the works collected on this tumblr site:
SworceryAVjam
Sword & Sworcery
So the creators of this game put out a call to arms so to speak for peoples to create artwork or music inspired by the game. Being the fan I am and in need of a personal project I opted in.
I decided to model out in 3d a specific screenshot of the game. Given the limited time frame I knew that I couldn't do things like fully texture it out and what not so I chose to stay minimalist (like the game itself).
This is the final piece I created.
Once submitted Craig Adams the creator of the game suggested that since it was 3d I could do more than one piece with the same assets. I figured, why not?
And finally the last one I did, which may be my favorite (or at least tied with the first)
All in all a super fun way to get creative! I really enjoyed this and HIGHLY recommend you check out all of the works collected on this tumblr site:
SworceryAVjam
Monday, May 7, 2012
We found the Megatome....
So I'm taking a break from my other project right now because this just came up.
#sworcery
It's basically a call for entries inspired by the game Superbrothers Sword & Sworcery EP. Which was one of my favorite games of 2011. It just came out on Steam and I highly recommend it. Anyway the official kick off isn't until the 11th but since I'm doing my entry in 3d I need a little more time than just weekend. Also some amazing artwork has already been submitted (as you can see in the above link).
Here is a progress shot with my two favorite art helpers.
I hope to finish it by the deadline! Should be a cool little piece.
#sworcery
It's basically a call for entries inspired by the game Superbrothers Sword & Sworcery EP. Which was one of my favorite games of 2011. It just came out on Steam and I highly recommend it. Anyway the official kick off isn't until the 11th but since I'm doing my entry in 3d I need a little more time than just weekend. Also some amazing artwork has already been submitted (as you can see in the above link).
Here is a progress shot with my two favorite art helpers.
I hope to finish it by the deadline! Should be a cool little piece.
Monday, April 16, 2012
but that's why the dark is there....
Between work, and all of the video games that have come out over the past few months I've had precious little time to work on my own work. I currently have SIX different projects in different states. This is one I started a while ago and only now started getting traction on. It's just a generic futuristic building, but I'm enjoying it.
Also if so interested check out my new flickr account. I got a Canon T3i for Christmas and I decided to actually learn how to use it, so I'm taking some classes. Nothing too crazy, I'm very new to this. It's fun all the same though.
My Flickr page
Till next time!
Also if so interested check out my new flickr account. I got a Canon T3i for Christmas and I decided to actually learn how to use it, so I'm taking some classes. Nothing too crazy, I'm very new to this. It's fun all the same though.
My Flickr page
Till next time!
Sunday, January 15, 2012
The Last Guardian
I've been asked "why Guardian Heroes" and that made me think about what this game means to me.
It's kind of funny now that I think about it but once again I remember going with my friend Carmine (see my "Game that got away" post) to buy this game. We went to FuncoLand which for those of you who may not know; started the whole used game selling and buying thing. At least to my knowledge. Now this was back in 95-96 I believe and I couldn't drive yet so we got a ride from my mom and we busted into the store. he picked up Doom for the Playstation, and I knew what I wanted: Guardian Heroes!
I remember seeing and article in Game Fan prior to the games release. It just captured my imagination. I was a huge fantasy buff (being the nerd I was). But outside of roleplaying games in those days finding ANYTHING fantasy in games was actually kind of difficult.
But this simply wasn't a high fantasy Tolkien retread, this had a style all its own. Anime was still new to me. I don't think I had even watched an Anime film at this point. So seeing this style was a breath of fresh air.
I popped it in once I got home, my older brother Chris (who I shared a bedroom with) was still sleeping as I had gone in the morning while my mom ran errands to pick it up. The opening cartoon struck me immediately, the music the characters, just the overall sense of adventure.
Starting the game I of course picked the warrior Han and started to play. I wrote about this a few posts back when I started this project (Undead Hero), but when the Undead Warrior finally makes his appearance at the end of the first stage I knew this game was something special. At this point Chris had woke up and when the UW screamed out even Chris was like: dude this game looks bad ass! Or something like that, cut me some slack it's been like 17 years!
Over the next weeks and months I played the game almost everyday. Trying play EVERY SINGLE path in the game (at the end of each level the game gives you a choice of where to go next). I even tried to chart the branching paths in my sketch book.
People always talk about getting lost in books or movies as a form of escapism, and that's what I think this game (among countless others) was for me. It was a bright vibrant world that although dangerous was one that I could succeed and triumph in. For a fat kid who got picked on in school, that was priceless.
Anyway. I still pull out Guardian Heroes from time to time (on my Sega Saturn) and play through it. I was REALLY excited when I found out that it was getting a re-release, but REALLY bummed when I found out that it was coming out only on the XBOX 360 (for now). But even more exciting is that I read that Treasure the company behind GH wants to do a proper sequel. I say proper because we're not going to count that shitty Gameboy Advance version.
So that's a long winded reason as to why I felt the need to pay tribute to this game. It's not as creative or inspiring to me as say OddWolrd, or Shadow of the Colossus. But it was a part of my life when I needed it most. I look back on the times I spent playing it by myself, and with my brothers very fondly. THAT alone makes it something special.
I hope you enjoy this piece as much as I enjoyed making it! I learned a lot while working on it and I'm pretty happy with how it turned out. The graphic design elements were inspired by one of my favorite contemporary artists Marko Djurdjevic who uses graphic design to great effect on a lot of his covers for Marvel.
"The Last Guardian (Hero)"
Labels:
3d Art,
guardian heroes,
undead hero,
undead warrior,
video game
Location:
Austin, TX, USA
Monday, January 9, 2012
Race to the finish line!
I am soooo close to finishing! I'm excited, and I wish it was the weekend so I could just devote an entire day to to this but oh well.
Everything is modeled, textured and rigged! I just need to compose my scene, bring it into UDK, create the shaders, and render it out!
Everything is modeled, textured and rigged! I just need to compose my scene, bring it into UDK, create the shaders, and render it out!
Labels:
3d Art,
character,
guardian heroes,
skull,
soldier
Location:
Austin, TX 78704, USA
Tuesday, January 3, 2012
The game that got away...
It's 2am on a Tuesday morning. I have to be up for work at 8... but I can't sleep. I'm no stranger to insomnia, as I lay in bed my mind swirls to a million different directions; work, life, family, my pets, and on nights like tonight... the past.
I've been playing Strangers Wrath HD on the Playstation 3 which is an amazing game I recommend anyone with the system to play. However that's not what I'm up writing about.... but before I get to far ahead of myself let me back up.
In the summer of 1997 my friend Carmine and I went to the local mall with money to burn. He had an agenda, to buy Castlevania Symphony of the Night. I wasn't the biggest Castlevania fan at that point and knew little about the game (remember the internet wasn't what it is today). So I just went along to do some browsing. While he was paying for Castlevania I noticed Oddworld Abe's Oddysee. I was immediately drawn to it's box art.
The cool purple title, the awesome glyphs, and of course the weird character. I remember reading something about this game in a magazine but I knew next to nothing about it. I took a chance...
When I got home to play it I was immediately blown away by the cg opening. This was an era where even cg intros looked god-awful not to mention how bad the in game art normally looked in games. This was rivaling the stuff I had seen in Pixar films!
The game, I was pleasantly surprised looked just as amazing (in it's own way), but it also played great too! Like a mix of two of my favorite games, Out of this World, and Flashback. I was hooked and played through the game even going so far as to save all 99 Mudokens! No small feat as anyone who has played can tell you!
Time marched on, I played and loved Abe's Exxodus, I was there launch day to pick up Munch's Oddysee, and was blown away as to how far their cinematics had come! This time I was in college, going to school to learn how to make games for a living. It was around this time I became friends with Phill Gonzales. He saw me doodling an Abe head in my sketch book and remarked that OddWorld Inhabitants (makers of the game) were located not far from his home town in San Luis Obispo California.
Fast forward 2 years and we are on summer break about to start our senior year, looking to make connections and get our foot into the industry. Phill did something crazy and emailed OddWorld and inquired about a tour! I was shocked to find out they agreed to let us come up to SLO and check out the space! We also snagged a tour with Blizzard in LA through one of our professors, I was excited about Blizzard to be sure, but OddWorld? I was beside myself with anticipation.
We first went to Blizzard, after a hellish all-nighter driving from SLO to LA and failing to find an affordable motel, we TRIED to sleep in Phills car. No dice. So come morning we show up at Blizzards doorstep and get the dime tour. Now at the time this was pre World of Warcraft. The main team there had just finished WarCraft 3 and were on vacation. There was a skeleton crew around working on WOW and we got to check it out. Pretty cool, but the tour was over in about an hour and we were on our way. We were a little deflated, especially after our trek down there.
Well we pick ourselves up and did the unthinkable (and dangerous) we turned right around and drove back up to SLO on no sleep, after all the very next day we had a tour of OddWorld.
Once back at Phills house I immediately crashed into bed! I woke up the next morning fully rested and ready to check out what in my mind had become a place of legend.
We came up to off all places a ROSS (a discount clothing store). I was wondering if we had the right address, but then Phill pointed us in the right direction. Nestled in between Ross and another storefront was this ornate art-deco door that read: OddWorld Inhabitants. It turns out OddWorld Inhabitants is located ABOVE the ROSS. Talk about inconspicuous.
This blog is getting long, so I'll move on, but suffice to say we were greeted with open arms. Shown around the studio, got to talk to a bunch of people on the team, and although we didn't get to see their new game (unannounced at the time) Stranger's Wrath. I felt like I had come home. THIS is what I imagined game development to be like. Amazing people, and inspiring work place with artwork all over the place. I was in heaven. I collected business cards and were on our way. Phill and I were so inspired that we collaborated on a thank you piece to send them. We worked on it for a week or two after we got back to school, I'm told it was proudly hung on the wall of their community managers office.
Phills amazing illustration far outshines my crude 3d and coloring abilities but we were proud nonetheless!
If I was obsessed before, now I was driven, determined to work there. If there is one thing I learned early on in school it was networking. I emailed politely from time to time as I worked toward graduating. Just to keep myself in their memory. Then one day 3 months prior to graduating I noticed a job opening on their site for a environment artist. The very same role I was aiming for in school. I knew I was still a semester away from graduating. So I emailed the head of HR and asked what they were looking for in candidates. It was framed purely as an academic inquiry as I had no intention of applying. Imagine my surprise when he asked if I'd be willing to take an art test.
Willing? I was waiting for this since the day I waked up to that art-deco door!
They sent me some guidelines and a piece of concept art:
While touring I had learned that they used the 3d program Maya, I was knowledgeable in a different 3d program called 3d studio max. I stupidly decided to tackle the test in Maya, and not my strong suite Max (I came across this same situation when testing for my position at Naughty Dog... I did the test in max this time!). They gave me 5 days to complete the test. I barely slept in those 5 days, coffee and caffeine pills were my friends. Ultimately I came up with this:
I was not happy with it, but with 5 days in a program I had never used before it was all I could do... so with fingers crossed I sent it in.
I got the email back... that they weren't going to hire me... BUT their reasoning was that they had re-evaluated their art pipeline and decided they didn't need to hire any more artists. I'd like to believe this was the truth, but part of me feels like they were just being nice.
I was down but not out, I would try again someday. In the meantime I graduated and got my first game job in North Carolina. While there Strangers Wrath came out (the game I would have worked on). It was AMAZING. Once again stellar CG but the in game art, was even better than before, plus the game was fun AND original! I knew that they would be starting a new game soon and HAVE to be staffing up! I would have my shot again!
Only that never came. Not long after Strangers Wrath shipped it was announced that OddWorld Inhabitants was shutting down and ending game development. I was crushed, but time heals all wounds.... sort of
That fateful day I toured OddWorld was almost 10 years ago now. I've worked at a variety of studios, and even now I am happily employed at Retro Studios, owned by Nintendo, and responsible for the Metroid games!
Which brings me back to today; Playing Strangers Wrath again. Almost 7 years since it released. OddWorld is back... sort of. Instead of being made in California all OddWorld games are now being handled by a company called Just Add Water in the UK... I'm happy that OddWorld games are coming out again, it's sort of like seeing an old friend after many years in a weird way. New games are all well and good, but Stranger's Wrath? It is and always will be....
The game that got away.
Postscript:
In 2009 I decided to model some more OddWorld stuff just for fun:
Scrabania
The irony? I modeled it in Maya as practice for my then new job at Naughty Dog. :P
Postscript 2:
Phill now works for Blizzard on the StarCraft 2 team.
I've been playing Strangers Wrath HD on the Playstation 3 which is an amazing game I recommend anyone with the system to play. However that's not what I'm up writing about.... but before I get to far ahead of myself let me back up.
In the summer of 1997 my friend Carmine and I went to the local mall with money to burn. He had an agenda, to buy Castlevania Symphony of the Night. I wasn't the biggest Castlevania fan at that point and knew little about the game (remember the internet wasn't what it is today). So I just went along to do some browsing. While he was paying for Castlevania I noticed Oddworld Abe's Oddysee. I was immediately drawn to it's box art.
The cool purple title, the awesome glyphs, and of course the weird character. I remember reading something about this game in a magazine but I knew next to nothing about it. I took a chance...
When I got home to play it I was immediately blown away by the cg opening. This was an era where even cg intros looked god-awful not to mention how bad the in game art normally looked in games. This was rivaling the stuff I had seen in Pixar films!
The game, I was pleasantly surprised looked just as amazing (in it's own way), but it also played great too! Like a mix of two of my favorite games, Out of this World, and Flashback. I was hooked and played through the game even going so far as to save all 99 Mudokens! No small feat as anyone who has played can tell you!
Time marched on, I played and loved Abe's Exxodus, I was there launch day to pick up Munch's Oddysee, and was blown away as to how far their cinematics had come! This time I was in college, going to school to learn how to make games for a living. It was around this time I became friends with Phill Gonzales. He saw me doodling an Abe head in my sketch book and remarked that OddWorld Inhabitants (makers of the game) were located not far from his home town in San Luis Obispo California.
Fast forward 2 years and we are on summer break about to start our senior year, looking to make connections and get our foot into the industry. Phill did something crazy and emailed OddWorld and inquired about a tour! I was shocked to find out they agreed to let us come up to SLO and check out the space! We also snagged a tour with Blizzard in LA through one of our professors, I was excited about Blizzard to be sure, but OddWorld? I was beside myself with anticipation.
We first went to Blizzard, after a hellish all-nighter driving from SLO to LA and failing to find an affordable motel, we TRIED to sleep in Phills car. No dice. So come morning we show up at Blizzards doorstep and get the dime tour. Now at the time this was pre World of Warcraft. The main team there had just finished WarCraft 3 and were on vacation. There was a skeleton crew around working on WOW and we got to check it out. Pretty cool, but the tour was over in about an hour and we were on our way. We were a little deflated, especially after our trek down there.
Well we pick ourselves up and did the unthinkable (and dangerous) we turned right around and drove back up to SLO on no sleep, after all the very next day we had a tour of OddWorld.
Once back at Phills house I immediately crashed into bed! I woke up the next morning fully rested and ready to check out what in my mind had become a place of legend.
We came up to off all places a ROSS (a discount clothing store). I was wondering if we had the right address, but then Phill pointed us in the right direction. Nestled in between Ross and another storefront was this ornate art-deco door that read: OddWorld Inhabitants. It turns out OddWorld Inhabitants is located ABOVE the ROSS. Talk about inconspicuous.
Me, Pete, and Phill in front of Oddworlds Entrance AFTER the tour (note the bag of swag)
This blog is getting long, so I'll move on, but suffice to say we were greeted with open arms. Shown around the studio, got to talk to a bunch of people on the team, and although we didn't get to see their new game (unannounced at the time) Stranger's Wrath. I felt like I had come home. THIS is what I imagined game development to be like. Amazing people, and inspiring work place with artwork all over the place. I was in heaven. I collected business cards and were on our way. Phill and I were so inspired that we collaborated on a thank you piece to send them. We worked on it for a week or two after we got back to school, I'm told it was proudly hung on the wall of their community managers office.
I think Phill flattered me with huge muscles but it made for a comical picture
If I was obsessed before, now I was driven, determined to work there. If there is one thing I learned early on in school it was networking. I emailed politely from time to time as I worked toward graduating. Just to keep myself in their memory. Then one day 3 months prior to graduating I noticed a job opening on their site for a environment artist. The very same role I was aiming for in school. I knew I was still a semester away from graduating. So I emailed the head of HR and asked what they were looking for in candidates. It was framed purely as an academic inquiry as I had no intention of applying. Imagine my surprise when he asked if I'd be willing to take an art test.
Willing? I was waiting for this since the day I waked up to that art-deco door!
They sent me some guidelines and a piece of concept art:
While touring I had learned that they used the 3d program Maya, I was knowledgeable in a different 3d program called 3d studio max. I stupidly decided to tackle the test in Maya, and not my strong suite Max (I came across this same situation when testing for my position at Naughty Dog... I did the test in max this time!). They gave me 5 days to complete the test. I barely slept in those 5 days, coffee and caffeine pills were my friends. Ultimately I came up with this:
I was not happy with it, but with 5 days in a program I had never used before it was all I could do... so with fingers crossed I sent it in.
I got the email back... that they weren't going to hire me... BUT their reasoning was that they had re-evaluated their art pipeline and decided they didn't need to hire any more artists. I'd like to believe this was the truth, but part of me feels like they were just being nice.
I was down but not out, I would try again someday. In the meantime I graduated and got my first game job in North Carolina. While there Strangers Wrath came out (the game I would have worked on). It was AMAZING. Once again stellar CG but the in game art, was even better than before, plus the game was fun AND original! I knew that they would be starting a new game soon and HAVE to be staffing up! I would have my shot again!
Only that never came. Not long after Strangers Wrath shipped it was announced that OddWorld Inhabitants was shutting down and ending game development. I was crushed, but time heals all wounds.... sort of
That fateful day I toured OddWorld was almost 10 years ago now. I've worked at a variety of studios, and even now I am happily employed at Retro Studios, owned by Nintendo, and responsible for the Metroid games!
Which brings me back to today; Playing Strangers Wrath again. Almost 7 years since it released. OddWorld is back... sort of. Instead of being made in California all OddWorld games are now being handled by a company called Just Add Water in the UK... I'm happy that OddWorld games are coming out again, it's sort of like seeing an old friend after many years in a weird way. New games are all well and good, but Stranger's Wrath? It is and always will be....
The game that got away.
Postscript:
In 2009 I decided to model some more OddWorld stuff just for fun:
Scrabania
The irony? I modeled it in Maya as practice for my then new job at Naughty Dog. :P
Postscript 2:
Phill now works for Blizzard on the StarCraft 2 team.
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