Sunday, March 20, 2011

Texture Tedium...

So I'm in the process of applying textures to my colossus model. I am pretty much creating all of my textures in zbrush with some photoshop adjustments. This is a relatively new technique to me (as of 3 months ago). So I'm getting better with each one.

I still have loads more to do. But I'm getting closer to finishing each day! I've been looking at Shadow of the Colossus A LOT, and I'm trying to replicate the symbols and patterns used in the game.



Thursday, March 10, 2011

Making progress

I'm juggling two projects at the moment. But I decided to really sink my teeth into my Shadow of the Colossus model. I've finished most of the modeling, I just have to make some vegetation cards and do some destruction detail. Then it's on to textures.




Today I worked on the the zbrush sculpt for the main body. Nothing too crazy just some muscle definition and texture.
Oh and just for full disclosure I did use the base male from zbrush to sculpt over.


The other project I am working on needs some re-work I didn't like how the main character was turning out... I fell back on my comfort zone of muscular heroic proportions (it's ok for the colossus, he's carrying a castle on his back).

So I'm going to start over from scratch. The head scarf I like, but I got the idea from a concept I found on the web and I modeled from that..... I want to make something original, so I'm scraping it.

Tuesday, February 22, 2011

Influence Map

So quite a few artists I know did this so I thought I'd give it a shot. It was actually really fun!

Uncharted 3

The last thing I worked on at Naughty Dog was the reveal trailer for the new game. A LOT of different people worked on this... concept, animation, effects, lighting, texture, props etc.

My small part was modeling the sand dunes...


Monday, December 20, 2010

Better late than never!

What with the new job and all I didn't have time to finish my Dominance War mini challenge before the deadline (even with an extension). I was so close to finishing though I just had to see it through. The base is a little too derivative of a Xenosaga concept I found, but I just didn't have the mental energy to come up with something totally original. The technical mandate for this is that the character had to be no more than 3000 polygons, and use one 1024x1024 texture for each map (diffuse, spec, glow) I split my textures into 4 512x512 maps.


Sunday, December 12, 2010

Uncharted 3

The last assignment I had at Naughty Dog before I left was modeling the sand dunes for the trailer. This was one of my most difficult challenges. To create something so randomly generated in nature yet with a distinct look everyone recognizes. There was a lot of iterations on this and ultimately it was handed off to be finished by another artist. I am proud of the final result and everyone involved did a kick ass job. The lighting, textures, effects, animation, all spot on.


Monday, December 6, 2010

Almost there!

So the deadline for the Dominance War 5 mini challenge has been extended 2 days, which means I have a chance to finish! All I have left is the base textures and presentation shots.